Hextraction Lock and Key Tile
124 downloads · 3 years ago · A tile for hextraction!
Rules: on play, remove the key from the back of the tile and add it to your
A tile for hextraction!
Rules: on play, remove the key from the back of the tile and add it to your Inventory.* While the key is in your inventory, on your turn you may lock or unlock the tile before or after rolling.
* Inventory is a new term I've come up with to mean "accessories to tiles that you keep alongside your hand." Effects etc. can interact with the inventory.
Print one of every part, connect everything with three M3 screws.







Does the three ball rule come in effect on this tile?
Got mine printed, used 2 M3x12mm screws for the top and a M3x8 for the latch, works great, love it! I also managed to get an effect card to look right, so I'll try to upload that soon.
I really like your idea of an "inventory" game mechanic. I'd like to see more tiles utilize that idea
Ooh I like it. Might try to make a card for it if I can figure out how to do that in fusion from the files.