"Six bullets. More than enough to kill anything that moves." - Revolver Ocelot
Five shots will have to do! Take this six-shooter for a whirl if you are looking for a different take on the existing Revolver Tile. Like the original, the whole tile is a trigger zone. When a ball rolls through it, turn the cylinder to release one ball from a chamber. All orientations are legal, so when placing choose carefully where to 'aim' the chute path. If a ball somehow ends up in a chamber, consider it a tacticool reload!
Rules Card Text Setup: Line up a chamber with the chute. Load balls into remaining chambers. Balls in chambers do not count for the 3-ball rule. Trigger: Turn cylinder any direction to release one ball.
Hardware One 10mm M3 screw. You may be able to get away with longer, but 10mm suffices. I recommend an M3 flat washer.
Printing / Assembly Instructions Everything is printed in PLA. I printed the mount plate face down (so pins face up) with supports, which filled in the track where the balls sit. Other models do not need support and are self-explanatory.
Six Shooter Tile
- Install the M3 screw through the top of the spinner, through the recommended washer if used, into the mount plate. Make sure its tight so that it doesn't rotate freely, but you can turn it.
- Apply glue to the mounting pins and contact faces. Line it up, slot the plate into the tile base, and give it time to dry.
Rules Card
- Multi-material: drag six_shooter_card_base.stl and six_shooter_card_details.stl into your slicer simultaneously, loading it as one object with multiple parts. Assign filaments as desired.
- Single-material: print the single color model, or if you want multi-color add a pause and perform a filament swap.