It's a hit! Send ships and tiles to the bottom of the sea with this new tile for Hextraction.
Place ships on the tile face during setup. When a ball rolls through this tile, place a peg in a ship. Once that ship is full of pegs, it's sunk! Remove it and destroy every tile in the corresponding slots on the board. This tile cannot be destroyed by it's own effect. Once all ships are gone, destroy this tile and put everything neatly away - you'll thank me later!
The tile face respresents a standard hextraction board. If your board has one more row, I've supplied the Extended Lid. If you have non-standard board shapes/sizes, interpret the grid positioning as you'd like!
Rules Card Text Setup: Place 1-3 ships on the tile. Trigger: Place a peg in a ship. If that sinks the ship, destroy all non-Battleship tiles in the matching slots on the board. Destroy this tile when all ships are sunk.
Printing / Assembly Instructions Everything is printed in PLA. The tile base and lid are two pieces, lid should be printed face-down, same for the pegs and ships. I needed a brim on the pegs and ships.Assembly is simply click-fit the lid to the base. Feel free to mix up your ship sizes/quantity, but the default is 1 each of the 2, 3 and 4 length (and the correct quantity of pegs per hole). Tolerance is a bit tight to keep things from falling out during play. I can supply tolerance modifications if requested. To produce my standard tile configuration, print:
- 1x battleship_tile_base
- 1x battleship_standard_lid OR 1x battleship_extended_lid
- 1x battleship_boat_2L
- 1x battleship_boat_3L
- 1x battleship_boat_4L
- 9x battleship_peg
Rules Card
- Multi-material: drag both the base and detail STLs into your slicer simultaneously, loading it as one object with multiple parts. Assign filaments as desired.
- Single-material: print the single color model, or if you want multi-color add a pause and perform a filament swap.
Coming up with a workable ruleset was a challenge for this tile. The biggest baked-in issue is that if your board is non-standard, you'll have to get creative with mapping the tile face grid to the real board. A different tile I have in the works will work with relative positions. Let me know your feedback! Big thanks to NoStepOnDeez for workshopping the rules with me, and for the inspiration for the tile container design (linked as a remix parent).
Enjoy!