FHW: Beacon of Doom (Danger on Planet Kelmut) set
byThe Free Heathen WorkshopHello Tribe,
I am working on a premade scenario for #beaconofdoom I hope you Enjoy Cheers Maker Millwright
Rule book here https://www.drivethrurpg.com/product/399093/Beacon-of-Doom?term=beacon+of
“Danger on Planet Kelmut”
After heavy Photonic Comet strikes in the southern territories on Kelmut, there has been increasing seismic reactions, and fear that a number of “The Servers” have awoken and are seeking a Dombul; deposits. The 7th “Sar-Bazc” Twilight tank recon and recovery team has been deployed. Your mission is to secure any new Dombul deposits and pacify any “Servers” you encounter. You must also secure all uncontrolled technology. Pings in the area show a “Gate” may be safe but watch for energy spikes. “Sar-Bazc” Battle group: Twilight Tank with Auto-Cannon |15 | Tank| 76| $95| weight 110| 68| Notes: roll 1d3 for number of shots per turn
Twilight Tank with Heavy Ray Cannon |15 | Tank| 90| $110 | weight 100| 68| Notes: roll 1d6 on a 6 the heavy ray is disabled and does not fire this turn
“New” Twilight Tracked Truck PM7-WH |9 | Armoured Truck| 40| $75| weight 82| 68| Notes: Plow allows for increased movement in difficult terrain Server Units: Ripper Server Scorpion |17 | Crawler | variable | $205 | weight 174 | 75 | Notes: -Duel Heavy Ray Cannons | damage | 49| roll 1d3 for number of shots this turn -Duel Claw Attack |damage| special within 3 inch of enemy may make a grab function |immortalizing for one turn and dealing 25 damage| -Defensive Shield |25 St | Notes: Roll 1d3 on a 3 the shield regenerate next turn
Spider Bot |17 | Crawler | variable | $420 | weight 189 | 95 | Notes:
- Combined Box-Cannons | damage | 23 | roll 1d6 for number of shots this turn
- Duel claw attack |damage| special within 3 inch of enemy may make a grab function |immortalizing for one turn and dealing 25 damage| -Defensive Shield | 40 st | Notes: Roll 1d3 on a 3 the shield regenerate next turn