Kyle W

Hextraction Start Ramp Tiles

by
NoStepOnDeez
Follow
Follow
Remix Model
NoStepOnDeez
NoStepOnDeez
|
Image 1 of 6
Hextraction Start Ramp Tiles 3d model
NoStepOnDeez
NoStepOnDeez
|
Image 1 of 6
Hextraction Start Ramp Tiles 3d model
2D
3D
Makes
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model

A ramp spawned by 20mm layer tiles.

The ramps are designed to guarantee pathing when played vertical. However, when played diagonally, a ball needs enough speed to travel up a ramp. Rules/notches are designed to incentivize starting layered play without being overpowered.

Rules Card Virtual Limit: Can't play if any type of ramp is installed. Ramp-out-edge must be adjacent to parent tile. Ramp-in-edge can't be adjacent to edge of board.

House Rules Recommended All 20mm layer tiles create a Start Ramp, if able.

Printing Instructions

  • Base does not need supports
  • Ramps needs supports.
  • Recommended to print a DC Ramp and V Ramp.
  • Card has 1 part and 2 part variations.

Assembly Instructions / Optimal Play

  • DC Ramp | Glue Ramp Closed into Base DC. Recommended to create a DC Ramp when spawned from a channeled Aqueduct tile.
  • V Ramp | Glue Ramp Open into Base V. Recommended to create a V Ramp when spawned from a foundation tile.

These tiles are part of my Secret Tiles Pack. Check the others out. Secret Click https://than.gs/m/1134237 Reveal https://than.gs/m/1134244


2 Likes16 DownloadsSeptember 6, 2024
1


2 Likes16 DownloadsSeptember 6, 2024