On Play: Move all tiles one slot in direction of arrow, destroy those that would leave the board
A big disrupting tile that lets you mess up everything near the borders, the on-ramps, and the end zones, while also creating at least one line of free space for everyone to use. The tile's rotation does not matter for its paths, so aim the arrow however you need. You can see two examples in the images.
Don't be fooled, it's not a fancy Asterisk after it has done its effects, it will send balls bottom left or center. I recommend printing mirrored versions of the tile to mix up the bias.
Rules clarifications (as designed):
- The effect is mandatory
- The tile also gets moved
- Move/destroy tiles sequentially in the order you want, as long as you don't forget any tiles and you don't try to move something into an occupied slot (move what's already there first)
- Any ball that gets rolling through the cracks as you move stuff along is considered rolled, though if you have a lot of triggers this could get very messy
Those last points are different from some of my other mass disruption tiles because the balls are supposed to stay in, and realistically there's no way to prevent them all from rolling around as you try to move the whole board.