Hextraction Blue Tile of Death (BTOD)
Inspired by its namesake, the Blue Tile of Death (BTOD) ‘restarts’ player's sessions by clearing and redrawing all hands. I had considered clearing the whole board, but in reality it would be painful to completely start over. Like my BioShock tiles, I have a path indicator included in the bottom surface to clue you in to the concealed pathing. In my house rules, hands are completely visible, so this is a strategic reset if other players have some strong or pesky tiles you don't want to deal with.
Rules Card Text On Play: Redraw all hands.
Printing Instructions - Please Read Before Printing Printing the tile:
- Import the BTOD_single.stl if printing in one color or slicing in any custom way.
- OR import the BTOD_3mf.3mf and apply filaments/colors as you wish.
- OR drag BTOD_base.stl and BTOD_text.stl into your slicer at the same time, and apply filaments/colors as you wish.
Printing the card:
- Import the BTOD_card_single.stl if printing in one color or slicing in any custom way.
- OR drag BTOD_card_base.stl and BTOD_card_text.stl into your slicer at the same time, and apply filaments/colors as you wish.









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A great, powerful tile... that brings up painful memories of hours lost to PC issues!
For organization sake, I keep all my custom tile rules in a specific documents, but I added this alongside the original function bc BSODs have been one of the many factors that pushed me to Arch btw and a deep hatred of Windows: Trigger (Optional House Rule): Clear the board of all trapped balls
Since it's not symmetrical would be cool to have a version with mirrored paths without affecting the text, (or maybe have one with 6 notches?).
I would suggest you could mirror the tile base stl in your slicer. That would give you the mirrored paths without affecting the text.
when will the save tile be released?
Later this week at the earliest, I need to verify the card prints alright.