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Hextraction Start Ramp Tiles 3d model
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Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model
Hextraction Start Ramp Tiles 3d model

Hextraction Start Ramp Tiles

A ramp spawned by 20mm layer tiles.

The ramps are designed to guarantee pathing when played vertical. However, when played diagonally, a ball needs enough speed to travel up a ramp. Rules/notches are designed to incentivize starting layered play without being overpowered.

Rules Card Virtual Limit: Can't play if any type of ramp is installed. Ramp-out-edge must be adjacent to parent tile. Ramp-in-edge can't be adjacent to edge of board.

House Rules Recommended All non-ramp 20mm layer tiles create a Start Ramp, if able.

Printing Instructions

  • Base does not need supports
  • Ramps needs supports.
  • Recommended to print a DC Ramp and V Ramp.
  • Card has 1 part and 2 part variations.

Assembly Instructions / Optimal Play

  • DC Ramp | Glue Ramp Closed into Base DC. Recommended to create a DC Ramp when spawned from a channeled Aqueduct tile.
  • V Ramp | Glue Ramp Open into Base V. Recommended to create a V Ramp when spawned from a foundation tile.

These tiles are part of my Secrets and Stackers Pack. Check the others out. Blank Stack https://than.gs/m/1261537 Framework https://than.gs/m/1249623 Scaffold https://than.gs/m/1249608 Secret Click https://than.gs/m/1134237 Reveal https://than.gs/m/1134244


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Hextraction Start Ramp Tiles

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