Hextraction Void Tile
Sow chaos and destruction with this high-variance tile for Hextraction, the hackable, 3D printable board game. It redirects balls, it ramps balls into the air, it eats a ball and it ceases to exist. The singularity is now!
The Void Tile is a volatile alternative to the Asterisk Tile that works in any orientation. It actually has two rules - a Trigger that makes it act like the edge of the board, and a Limit that forces you to experience the chaos before your opponents. Remember that rules card!
Just don't come in too hot - at high speed, balls can hit the lip so hard they're sent flying! Maybe you'll be lucky enough to cheese out a sleazy victory from afar?
Fusion 360 source: https://a360.co/41xQtDg
All of my Hextraction tiles have a built-in sacrificial support under each notch - remember to snap it off after printing. Enable the brim if these detach from the bed.
Hextraction is a 3D-printable, modder-friendly board game designed by me, Zack Freedman of Voidstar Lab. In addition to tiles, you'll also need 10mm steel balls or 3/8" slingshot ammo and a game board. To learn the rules and how to get started, watch the Hextraction video!
Hextraction is absolutely free - it's free of charge - all of my models are here on Thangs, commercial use allowed. It's free-form - you can play with any number of opponents, even zero. It's free to modify - you can create your own tiles and configure your own board.
For more information, visit https://playhextraction.com.
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hello Zack, I'm planning to 3d print this game when I get a 400$ 3d printer when I'm working, I really love the game and can't wait to play it with my 5 other siblings it's going to be chaos I love making homemade games with paper and cardboard, I have made many games but sadly get torned up by my siblings sometimes i can come up with some ideas for the game and can't wait to add them!
Fusion360 hates me!
Oh come on! It's a void tile and it has a star on it. The Voidstar pun was right there!
I did the math! If your board is at an approximately 45 degree angle, the ball will have a 2% chance of falling in the hole, or a 1/50% chance.
This is a fun tile, but I find the instruction a bit unclear. If the ball falls through the hole, do I remove the Void tile itself or the tile it came from? From the description here, I assume that the Void tile itself should be removed. I've played both variants and as long as you specify and agree on the behaviour beforehand, everything is fine. Could maybe use some rephrasing on the instruction card though.
I have never seen a ball fall through the hole. Have you?
Thanks Zack! - But FYI the F360 source appears to just be the descriptor tag. Perhaps review some time? There's sketches and bits in there for the real thing but no body.