This is still very much untested, print at your own discretion.
I wanted to make some sort of tile dispenser that I could load up randomly at the beginning of the game and then just simply pull the next served-up tile. My previous method for pulling random tiles was to reach my hand into a cardboard box full of tiles, but I thought it was too obvious what tiles I was touching when it came to the physical differences between regular path tiles and the more complex effect tiles.
Based on some testing it seems like the tiles have to be on a pretty steep slope for them to slide down freely, so the current design only has one rotation in order to keep the slope as steep as possible. I had some dead space in the middle of the design so I integrated a ball dispenser in there that feeds into the same opening that the tiles exit from. I'll be printing this soon and reporting my results.