Alternate Rules Card Pack (39 Cards)
I made these for personal use but I figured I’d share them with the community. Some make rule changes, some change text font, some change the formatting, and some never had rules cards to begin with. There's also a rules card creation guide lower in the description.
On Play Effect Cards
- Chain Reactor | On Play: Place up to 3 balls on the holes.
- Copy Cat | On Play: Choose a played tile with an On Play effect, if able. Copy its effect to this.
- Detonate | On Play: Destroy all tiles a ball is touching.
- Discard | On Play: Discard your hand.
- Eye Spy | On Play: Choose an opponent then a tile in their hand. They must play it their next turn.
- Hammer | On Play: Destroy a tile and this.
- Jerk | On Play: Swap this with an adjacent tile, if able.
- Landslide | On Play: Move top adjacent tile to lower on the board, no rotating.
- Magnet | On Play: Move an non-adjacent tile to an adjacent open slot, if able.
- Shockwave | On Play: Move each adjacent tile one open slot away from this, if able.
- Skip | On Play: Next player on their next turn must choose, skip rolling or skip playing a tile.
- Summon | On Play: Draw a tile. Play it in a random slot with a random orientation.
- Sweep | On Play: Remove all balls from the board, except balls needed for mechanisms to function.
- Tactical Discard | On Play: Play all tiles in your hand without overwriting. If you must overwrite a tile, you can't play it.
- Trash Can (BowTy) | On Play: Move up to 3 balls from the board into this.
- Wrench | On Play: Rotate an adjacent tile to a different orientation, if able.
Trigger Effect Cards
- Angel Up & Angel Down | Angel(s) Tile; Trigger: Remove all trapped balls in the direction of the arrows.
- An-Tile-Kythera | Setup: Tile must be oriented as shown. Trigger: If a ball falls through, turn the wheel 60 degrees.
- Ascent | Trigger: Teleport all balls stuck in this to any ramp of the highest Ascent Tile.
- Backblast | Trigger: Destroy the tile the ball touched before triggering this.
- Clone | Trigger: Roll another ball down this tile's ramp.
- Clone Army | Trigger: Spawn a ball in all Teleport Out tiles. If none exist, roll again. Can only activate once per turn.
- Contagion | Trigger: Overwrite the previous tile this ball touched with this. Destroy balls in this. When this moves to top row, destroy this. Limit: Can't be played top row.
- Dispenser | Setup: Tile must be oriented as shown. There must be 2 balls in the bottom of the flipper, spawn balls if needed. Trigger: Activate setup.
- Holographic Tileframe | Holographic; Trigger: If ball falls through an open slot, you may install an additional tile into that slot.
- Imitator | Trigger: Activate trigger of adjacent tile in this zone's direction, if able.
- King | Trigger: Move this to an adjacent open slot, if able. Then move ball(s) in this to this ramp.
- Red Hot | Trigger: If this ball gets stuck on a tile, destroy that tile.
- Sniper | Trigger: Destroy any tile then replay it in the same slot. Cant target Sniper tiles.
- Teleport | Out | Virtual. In | On Play: Create an Out above this. Trigger: Move ball(s) in this to any Out. Both | On Destroy: Destroy a counterpart.
- Trashcan (Psychotrop) | Trigger: Discard a tile from your hand.
- Trickshot | Limit: Can't play before rolling. Forbidden; Trigger: If this ball gets caught by the magnet by landing from above, current player wins.
- Void | Limit: Can't play after rolling for your turn. Trigger: If a ball falls through, destroy a tile.
On Destroy Effect Cards
- Bomb | On Destroy: Destroy all adjacent tiles.
- Genie's Lamp | On Destroy: If at least 3 balls are in this, roll them one at a time.
Ongoing/Static Effect Cards
- Balls are Stored in the P | Forbidden; Ongoing: Teleport any ball that falls off of the board into this. 3-Ball rule activates at 5 balls for this. On Destroy: Rotate this and release stored balls.
- Loose Ends | Limit: Can't play before rolling for your turn. Ongoing: This tile is an End Zone.
- Overrider | Ongoing: Adjacent tiles to this can be overwritten.
- Title Card Logo Tiles | HEX, TRAC, and TION can overwrite tiles adjacent to their counterparts.
- Worm Hole | Forbidden; Ongoing: Teleport any ball that falls off of the board into this. 3-Ball rule activates at 5 balls for this. On Destroy: Rotate this and release stored balls.
If you want tips on making rules cards, check out my Card Creation Guide.
These cards are part of my Accessories Pack. Check the others out. Alternate Rules Card Pack https://thangs.com/m/1072506 Bubble Level Tile https://thangs.com/m/1076844 Car Bar Organizer https://thangs.com/m/1076837 Hextractor (Tile and Ball Removal Tool) https://thangs.com/m/1411393 Magnet Click Pen https://thangs.com/m/1142801 Magnet Wand https://thangs.com/m/1076849 QR Title Card https://thangs.com/m/1077321


















You're a real hero of this game, I gotta say. I've been putting together my collection, may have printed almost 80% of what's out there, and not only are your mechanical tiles some of my favorites, but finding random other tiles out there with cool effects but no card is a bummer -- but it's been great that you even made rules cards for these other people's neat creations!
So, ya know, thanks! You rock.
Thanks! If there are any tiles out there that are missing rules cards, let me know in the comments